Monday, July 18, 2011
BLOG POST
Thursday, April 21, 2011
How much for a printjob
Anyway, a little anecdote. Doing my usual ITS student helper duties this morning - y'know, filling up paper in the computer lab printers and shit; the important stuff - I stumbled across a printer which had a rather bad paper jam. Being the handyman I am (Seriously, I can fix anything. Except maybe televisions, radios, microwaves,refrigerators, computers, sinks, plumbing, lights, nuclear reactors, cars and a good sandwich), I got down to business and sorted the problem out without so much as a cry for help. The printer then, as expected, started to print it's load of backlogged printjobs. This was not the problem.The problem was that it didn't stop. And this was a problem because I can't fill papers into a printer while it's printing.And so I waited. I started losing patience at the 7th page. At the 15th page, I started swearing under my breath. By the 18th page I was ready to throw something. And then, this appeared.

I didn't know whether to laugh or rage.
So I did both and nearly had an epilepsy.
To the person who printed this, if you're reading, all I have to say is this; Well played, faggot. Well played.
Saturday, January 8, 2011
F.E.A.R
A friend mentioned the other day about her eagerness to try out the computer game F.E.A.R; a game which I played a few years back and thoroughy enjoyed, but eventually forgot about. I recently replayed it, and yes, it's still pants wettingly good.
If you have a soft spot for horror games, F.E.A.R was probably the penultimate experience at the time for invoking sheer terror. Even today, it can still be considered a very good game, despite the amount of newer titles ripping off its scaring devices.
Call me sacrilegious, but the old Silent Hill and Resident Evil games just didn't do it for me. Sure, they were (at times, literally) bleeding with atmosphere, but they didn't get under my skin, didn't quite haunt me in the way Alma (the spooky psychic ghost girl in F.E.A.R) did. The shambling zombies of RE are terrifying at first, yes. But pop one head with a well aimed shot and you've popped 'em all. Even the mutiliated eyesores of Silent Hill (and those dogs. Yes, those.) became standard fare after awhile. The only game that probably came close at the time was the Fatal Frame series. The crucial difference here is probably the fact that in most survival horror games, you can, and have to, fight your way out of whatever situation you got your sorry ass into. F.E.A.R doesn't let you do that. Also, the story is pretty darn good too.
You're a supersoldier in the conveniently named acronym-friendly"First Encounter Assault Recon", an elite special forces something-or-other. Cue standard cliches such as readings of your reflexes being "off-the-charts" and being the "strong, silent type". Your job is to follow orders and kick seven shades of bejesus of whatever gets in your way. There's just the slight problem; the involvement of a japanese horror-inspired ghost girl with the ability to make anyone she wants explode into a mess of blood and flying viscera. And she does so, quite frequently.
F.E.A.R paces its many setpieces quite admirably. Combat sections are a joy; much more similiar to waltzes than to the tedious running-and-gunning of more recent FPS games (Cough-over-rated-Modern Warfare-cough). I can't remember any other game where I saved just before any intense battle sequence, knowing full well I would reload it again soon after just to play it out in a different way. Monolith had an incredible AI system and they knew it; your enemies, primarily consisting of cloned soldiers, reacted in ways unseen in any other game before. They shouted orders, flipped furniture over to use as cover, dove through windows (and shattering glass) spectacularly, and flanked you whenever possible. Standard FPS strategies such as hiding in a corner were nullified if they knew where you were; they'll throw grenades to flush you out into the open.
Naturally, you have your very own arsenal of tricks to get you by. And oh, what an arsenal. Besides THE MOST SATISFYING SHOTGUN IN ANY GAME EVER (I swear, they nailed it. From the incedible devastation you wreak on someone when you nail him at close range, right down to the "click-click boom" sound effect), you have a focus mode, essentially bullet-time and F.E.A.R's big sellling point, and a variety of less-lauded but just as fun kungfu moves. You haven't played an action game till you jump kick someone so hard he flies out the window and plummets 40-storeys. The more distasteful can kick dismembered heads around rooms, but that loses its appeal after awhile. I should know; it was something I did exclusively for awhile.
And then, there's Alma. A God among men you may be, but you're powerless against the girl with a penchant for giving you genuinely disturbing visions, and killing your very few friends. The horror sequences have to be played through; explaining what happens dulls the experience otherwise - and they're well worth it. Why Alma doesn't kill you outright is explained at the end of the game, in an incredible cliffhanger let down by F.E.A.R's several sequels.
And that's why F.E.A.R makes me sad. It was a genuinely fantastic game, with great potential because of its's multilayered story. Development issues arrived, however, and a split between developers Monolith and publishers Vivendi ensured that a proper sequel wasn't meant to be. They have both come out with many seperate versions of new F.E.A.R games since, and though good games in their own right, cannot hope to rival the original.
Cars and Secret Agents
And there I sat, staring vacantly at nameless, faceless crowd around me. Perhaps, in a different situation, my disdain for people might not have been so obvious. Today, however, every iota of it showed in my body language. Shoulders slumped, arms folded, eyes slight crossed. Pests, every one of them. A blight on my very existence.
Well, okay; maybe I exeggerate for effect. But I do find this particular crowd particularly more annoying than any other crowd on any other day. Particularly.
It's 8 o' clock on a Saturday morning, and I'm at my car service centre. The balloon of optimism I had the day before about beating the crowd by waking up early was deflated.. nay, popped by these dozens of dodgy looking characters who all apparently had the same idea. Old women in flip flops. Fat men with questionable hygiene habits. That young lady who I might find quite attractive if she wasn't in front of me in the queue. And oh, what a queue it is. But not in a literal sense. Here, let me explain.
What you have to do once you enter the centre is this. 'This' being placing your service booklet into a book rack, sitting down and waiting for it to be collected by one of the service attendants, and after a quick discussion about what needs to be done, the actual waiting for your car to be serviced. The whole system collapses at step one. Your books become your representative - and this is where it all breaks down.
See, it's a lot easier for someone to move their book in front of yours in the rack than moving their body in front of yours in an actual queue (though perhaps only marginally so). Everytime someone gets up to 'check' their service booklets (for what? scratches?), they pick up their book, flip through a few pages, then place it back in a position that looks suspiciously quite dissimiliar to the original order; I could've sworn my book was ahead just a second ago . Such. Sneaky. Bastards.
Of course, being Malaysian, those who notice this little repugnant act (which is a majority of the the queue) choose to keep quiet. Sure, we seethe inwards. Perhaps mumble about the "inconsideration of some people" and "how they have no shame". But outright confrontation is unheard of. So, how do those who feel wronged retaliate? Why, by doing the exact same thing of course.
What transpires is a hilarious, farcical pantomime straight out of a bad covert ops movie; with everyone trying to outdo each other in the sneaky deparment. One mirrors the first person's strategy, but makes it more realistic by looking genuinely perplexed and flipping through the pages a lot more. One makes a big show of picking up his booklet from the rack and proclaiming loudly that he might just come back another day, before asking how much longer he has to wait, nods approvingly at the answer, then places it at the front of the stack. The service attendant, luckily, spots his attempt and throws his booklet back towards the end. I have to say, plaudits for the guy's effort. But surely the concept of stealth is based around actually being discreet. Guess he missed that class at spy camp.
The one that takes the cake, however, is the guy who insists that he has to be served first because he has someone waiting to pick him up. When the service attendant tells him that it's just not possible, he asks "What am I supposed to do?" with all the self righteousness in the world, and in rather loud tones. I'll tell you what you're supposed to do, buddy. Sit down, shut up, and wait like everybody else. Hell, turn pseudo-CIA Agent if you have to. Just don't expect preferential treatment because you're lucky enough to have someone pick you up in five minutes.
I am now sitting at a mamak near the centre. I did survive the whole ordeal only to be informed that my car requires a more comprehensive servicing than initially though; It's a three hour wait. My laptop is running out of battery, and I've just realized I left my handphone at home. Also, I think I need to go potty.
Rough morning? Doesn't even cut the top ten.
Saturday, January 1, 2011
11
Wednesday, December 8, 2010
Notes of an unemployed nobody
What I do know is that I should be looking for a job, or at least something to do. The Next Big Thing™ proved to be an abject and total failure and not the Next Big Thing™ at all but rather a small inconsequential blip in the dark comedy that happens to be my existence. But I refuse to be outwardly bitter (snorts all round the room), and so with head held high ("HOW DO YOU STILL DO THAT?" some of you ask in amazement, to which I reply with a finger raised equally high) I move on.
Oh no, no. I am perfectly aware of my pathetic nature and I am not trying to kid myself into thinking I am not, in fact a loser. Look, it says right so on the title of this post. What I'm doing is accepting the fact that, if viewed from a vantage point (and not the bottom of the hole), loser-ism is in fact, quite funny.
"Most people think that the greatest invention in existence is the wheel, but I think it's the second wheel, because.. well."